Spell |
Cost
of Book |
Description |
Image |
Blood Star |
$27,500 |
Ahhh, this is the lovely spell our
beautiful Succubi cast at us. |
|
Bone Spirit |
$10,500 |
Enchants a spooky little flying apparition
that hurls itself towards your enemies, causing some serious damage. |
|
Chain Lightning |
$20,000 |
Sends multiple small bolts of lightning
that try to scatter towards an enemy target. |
|
Charged Bolt |
$3,000 |
Fires an electromagnetic field that
goes any way it pleases, hurting allies and enemies alike. |
|
Elemental |
$15,000 |
Sends a small elemental human body
consumed in fire, running at a high speed, at your foe. |
|
Fire Wall |
$10,000 |
Produces a long stationary string
of flame that harms any non fire resistant creature, for a long period
of time. |
|
Fireball |
$8,000 |
Goodness gracious, great balls of
fire :) |
|
Firebolt |
$1,000 |
Goodness gracious, tiny balls of fire
:) |
|
Flame Wave |
$10,000 |
Sends out a horizontal line of flame
streaming across the screen. |
|
Flash |
$5,000 |
Bursts out a surge of energy all around
you for a short period of time. Created for a close attack. |
|
Golem |
$10,000 |
Summons the ancient spirit of Golem
to help fight by your side. Can be controlled by facing in the direction
you want him to walk. |
|
Guardian |
$14,000 |
Summons a three-headed hydra that
spits fireballs at the enemies. |
|
Heal Other |
$1,000 |
Allows you to heal other players. |
|
Healing |
$1,000 |
Gives back some hp. |
|
Holy Bolt |
$1,000 |
Sends out a blue fireball that harms
only undead creatures, such as zombies/skeletons. Will not hurt players. |
|
Inferno |
$3,000 |
A less mobile spell than fireball.
Instead, it is short range and more powerful. Basically sends out a surge
of fire in one direction. |
|
Lightning |
$5,000 |
Sends out a samll bolt of lightning
in one small stream and dissipates. |
|
Mana Shield |
$13,000 |
When casted an orb floats over your
head. This magical orb allows you to use mana for hp. |
|
Nova |
n/a |
Sends out a large powerful burst of
small bolts of lightning in all directions. Has a devastating effect and
should be used when surrounded. |
|
Phase |
$8,000 |
When surrounded and cannot escape
"phases" the enemies and gets you out of danger. |
|
Stone Curse |
$12,000 |
Turns enemy to stone, making it vulnerable
for a short period of time. |
- |
Telekinesis |
$10,000 |
This is a spell that moves things.
It can be used to open trapped chests and trap doors from a safe distance.
Creatures can also be pushed. |
- |
Teleport |
$15,000 |
As spell used to zap your character
out of a room without actually walking. |
|
Town Portal |
$5,000 |
Creates a blue and black gate that
will take you to town from anywhere in a labrynth. It will also stay there
until the caster returns to the dungeon through the same portal. |
|